Maps You Can Play in Rout

Every Rout game is played on a map of connected territories with region bonuses, just like Risk's continents. Maps range from tiny learning boards you can finish in minutes to sprawling boards with hundreds of territories built for long asynchronous campaigns.

The map roster

Map Territories Character
Standard Risk 42 The classic world layout — six continents, familiar chokepoints like Australia and South America.
World 21 113 A denser take on the world map with more regions and more fronts to defend.
Eurasia 131 A single sprawling landmass — few natural borders, constant pressure.
Eurasia Spice Trade 131 A variant of Eurasia with an alternative bonus structure built around trade routes.
NYC 80 New York City neighborhood by neighborhood — dense urban borders.
USA Huge 240 The United States at county-level granularity — a long, grinding campaign map.
USA Home Rule 240 A USA Huge variant where state capitals anchor the bonus structure.
Headquarters 132 An abstract battlefield built around defensible headquarters positions.
Westeros 747 The biggest board in Rout — a continent-scale fantasy map for epic multi-week games.
4-Square 4 A minimal learning board for trying out the rules.
16-Square 25 A compact grid map for quick games.

Why big maps work in Rout

A 240- or 747-territory board would be exhausting to play in one sitting. Because Rout is asynchronous — you take your turn when a notification arrives, on your own schedule — big maps become multi-week campaigns instead of marathon sessions. Turn timers with CPU auto-play keep even the largest games moving.

Build your own map

Rout includes a built-in map editor where you can draw territories, define connections, and set up region bonuses to create custom boards.